Driven by a passion for world-building, I am an Artist with over a decade of experience in digital art. My visual work focuses on designing clear, highly readable 2D and 3D background environments that enhance gameplay usability while establishing a strong sense of mood and composition. My journey began in 2014 with vector art, I have since evolved my skillset into 2D illustration, low-poly 3D modeling, asset creation, and animation.
I bridge the gap between creative concepts and functional gameplay by combining art with technical execution. As a beginner in programming I utilize C# in Unity to code core game mechanics, identify and fix bugs, and optimize performance for maximum stability. I handle full-cycle implementation by integrating art, sound, and animations smoothly into the game engine pipeline. Furthermore, I handle the UI/UX programming side, designing and coding intuitive menus and heads-up displays (HUDs) to create fully engaging, polished player experiences from the ground up.
My day-to-day work spans across art, engineering, and implementation:
・Art & Animation:
Crafting readable 2D/3D background environments, vector art, 2D illustration, and low-poly 3D asset creation and animation.
・Gameplay Engineering:
Programming core mechanics and coding video games from scratch using C# and Unity.
UI/UX Programming: Designing and implementing user interfaces, main menus, and functional heads-up displays (HUDs).
・Technical Pipeline & Optimization:
Integrating art, sound, and animations, while testing, debugging, and fixing performance bugs to ensure game stability.
・Software:
Clip Studio Paint, Blender, Unity.
- Creating game arts (2D and 3D)
- Programming and coding to build video games using C#
- Translating creative concepts into functional gameplay
- Create engaging experiences, designing core mechanics, developing user interfaces, testing and debugging code, optimizing performance, and integrating art, sound, and animations, often using game engines like Unity.
- Identifying and fixing bugs, ensuring smooth performance and stability.
- UI/UX Programming: Creating menus, heads-up displays (HUDs).
Responsible for 2D game arts, and comic art
Responsible for line art, color, and compost ready to be animated.
Responsible to create vector image stock
Responsible to create vector image stock