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TehMochie (Game On Progress)
TehMochie (Game On Progress)
2D/3D Artist
Bandung, Indonesia

Summary

Driven by a passion for world-building, I am an Artist with over a decade of experience in digital art. My visual work focuses on designing clear, highly readable 2D and 3D background environments that enhance gameplay usability while establishing a strong sense of mood and composition. My journey began in 2014 with vector art, I have since evolved my skillset into 2D illustration, low-poly 3D modeling, asset creation, and animation.

I bridge the gap between creative concepts and functional gameplay by combining art with technical execution. As a beginner in programming I utilize C# in Unity to code core game mechanics, identify and fix bugs, and optimize performance for maximum stability. I handle full-cycle implementation by integrating art, sound, and animations smoothly into the game engine pipeline. Furthermore, I handle the UI/UX programming side, designing and coding intuitive menus and heads-up displays (HUDs) to create fully engaging, polished player experiences from the ground up.

My day-to-day work spans across art, engineering, and implementation:

・Art & Animation:
Crafting readable 2D/3D background environments, vector art, 2D illustration, and low-poly 3D asset creation and animation.

・Gameplay Engineering:
Programming core mechanics and coding video games from scratch using C# and Unity.

UI/UX Programming: Designing and implementing user interfaces, main menus, and functional heads-up displays (HUDs).

・Technical Pipeline & Optimization:
Integrating art, sound, and animations, while testing, debugging, and fixing performance bugs to ensure game stability.

・Software:
Clip Studio Paint, Blender, Unity.

Skills

2D art3D ModelingIllustrationComic ArtCharacter Design2D Animation3D Animationsplash artkey artkeyframe illustration

Software proficiency

CLIP STUDIO PAINT
CLIP STUDIO PAINT
Blender
Blender
Unity
Unity

Experience

  • Indie Game Developer at TehMochie
    Bandung, ID
    January 2023 - Present

    - Creating game arts (2D and 3D)

    - Programming and coding to build video games using C#

    - Translating creative concepts into functional gameplay

    - Create engaging experiences, designing core mechanics, developing user interfaces, testing and debugging code, optimizing performance, and integrating art, sound, and animations, often using game engines like Unity.

    - Identifying and fixing bugs, ensuring smooth performance and stability.

    - UI/UX Programming: Creating menus, heads-up displays (HUDs).

  • 2D Senior Artist at Gameloft
    Yogyakarta, ID
    November 2022 - December 2023

    Responsible for 2D game arts, and comic art

  • 2D artist at RuangGuru
    Jakarta, ID
    November 2021 - September 2022

    Responsible for line art, color, and compost ready to be animated.

  • 2D Vector Artist at Freepik
    Malaga, ES
    October 2015 - November 2019

    Responsible to create vector image stock

  • 2D Vector Artist at Inmagine
    Bandung, ID
    September 2014 - September 2015

    Responsible to create vector image stock